

All too often you're left to your own devices to figure out just what's going on. Here's the issue though, none of this is really explained all too well as you progress through the game. ".you're left to your own devices to figure out just what's going on." Much like (but admittedly not to the same extent) Red Dead Redemption before it, it's extremely possible to spend much of your game time away from the game's main quest in exchange for just experiencing the game's alchemy feature. Got a ton of loot that you're carrying around that you know will benefit you? Rather than sell it, take the time to research exactly what the benefits may be when combined with other elements. The feature not only offers a ton of depth and variety to gameplay, but also opens up a slew of new options. One of the coolest parts of Two Worlds II is the ability to strip items down to their most basic elements and use an alchemy system to create your own potions and weapons. While the voice acting has been improved from the original game, it still leaves a lot to be desired. Sadly, there are a number of issues that pop up visually, like said environments loading directly in front of you and some rough textures.

It's hard to ignore the level of detail as the sun illuminates a field below a cityscape. What's more, at times these environments are modeled breathtakingly well. Each of these environments features unique visuals and a sprawling landscape. The world is spread out over three large continents and a number of different islands. The Two Worlds II version of Antaloor is a truly expansive one. Two Worlds II is filled with great ideas and some truly epic moments, but its user interface problems and seemingly inability to tell the player just what's going on hampers your ability to enjoy what's going on. Make no doubt about it, Two Worlds II is a massive game and there’s going to be a lot to keep you busy, it’s just tough to keep all of the game’s depth together with such a convoluted experience. A terrible user interface mixed with what can only be described as a cluster of admittedly good ideas pollute the experience. Two Worlds II is an incredibly deep and robust experience, just don't expect to know what's going on 90% of the time. The worlds can be downright gorgeous, and the entire game has a remarkable cinematic quality. Save for a few odd moments, Two Worlds II is miles ahead of its predecessor in terms of its production values. If he fails, he will lose his sister forever.Two Worlds II - Cheat Happens Game Review He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy'sĭefence. He emerges into a land desecrated by evil. The Orcs, a race the hero had always hated, have put together a rescue squad that frees the hero from his bonds. Just as despair threatens to overcome him, hope comes from where he would have least expected. His hopes of saving his sister vanished with his freedom. The hero is a prisoner in the dungeons of Gandohar's castle. The fight for Antaloor continues.įive years have passed since dramatic events brought the whole world to the edge of the abyss. There are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth. Despite her ancestry, Kỹra cannot endure the strain. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trapped within Kỹra, the descendant of the Orphans. Dark magic surges into the land to fill the void.

Game Description: After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Game Release Date: Euro: November/9/2010.
